Associate Principal Engineer @ Treyarch
I'm baaaccckk! I returned to Treyarch in 2024 as an Associate Principal Engineer and shipped Black Ops 6 within my first few months of picking up a proprietary engine after a decade-plus in Unreal. Since then I've shipped Black Ops 7, where I created the wingsuit (one of the game's most well-received features) and built a suite of new movement abilities. I own vehicle systems for Treyarch and serve as one of the vehicle sub-domain leads for the Call of Duty franchise. I'm currently the primary developer for vehicles in Call of Duty: Warzone. I also co-designed and led engineering on the Hot Pursuit limited-time mode, taking it from prototype through launch and live support.
